Skip to content
EcoQuest Game

Explore, Discover, Protect!

  • Home
  • DevLog
  • FAQ
  • Privacy Policy
  • Credits
  • About
(coming soon) PLAY
(coming soon) PLAY
EcoQuest Game

Explore, Discover, Protect!

  • Home
  • DevLog
  • FAQ
  • Privacy Policy
  • Credits
  • About

DevLog #9: A few productive days!

DevLog / Eco Quest Admin (Pino)

Welcome, Eco-Activists! “Eco Quest: Explore, Discover, Protect!” has been steadily improving since our previous update, with a focus on making it more engaging and visually attractive. The work we’ve done is exciting, so let’s delve into it. Completed Artwork: A Realm Revives An incredible metamorphosis has taken place in our game’s initial stage. The completed […]

DevLog #9: A few productive days! Read More »

closeup photo of galapagos tortoise

DevLog #8: Project slowed due to faculty change of plans

DevLog / Eco Quest Admin (Pino)

As you guys know, until mid-May 2024, this project is carried out as an MSc final project, so there are a few constraints, starting with the one-man team and going down to having to satisfy the faculty’s requests. So, this week’s development round suffered from an unplanned assignment, and a lot of the time planned

DevLog #8: Project slowed due to faculty change of plans Read More »

DevLog #7: It’s Alive!

DevLog / Eco Quest Admin (Pino)

So, here we are again! As a coder, it’s been quite the challenge for me to make this first monster look alive! 😂 Well, I hope it worked well enough to get it into the game without too much negative feedback. 🤞 I’m now presenting the two animations I have prepared for the Deforestation Monster:

DevLog #7: It’s Alive! Read More »

DevLog #6: Fun with Spine Rigging!

DevLog / Eco Quest Admin (Pino)

So, rigging, rigging, and rigging 😅 I confess that this is totally not my preferred type of work! I’m a game designer and a coder, so I’m not very good and definitely very slow when it comes to art-related things. The thing is that I have to do some of the artwork for this project

DevLog #6: Fun with Spine Rigging! Read More »

assorted color stained glass window

DevLog #5: First look at Kai

DevLog / Eco Quest Admin (Pino)

Here we go! I just approved this first sketch depicting Kai, our hero! The next step is to have the final character and then rig it for Spine PRO. If all goes according to the plan, we’ll soon see Kai moving around the initial level of the game 😎

DevLog #5: First look at Kai Read More »

DevLog #4: working out enemies

DevLog / Eco Quest Admin (Pino)

While the main character, Kai, is in the work with one of my contractors, I’m looking at some ideas for the enemies. Here, I’m presenting six monsters I came up with after some brainstorming. These are candidates only, to be determined if and how they will be implemented. They are inspired by climate issues, and

DevLog #4: working out enemies Read More »

DevLog #3: Advancing steadily

DevLog / Eco Quest Admin (Pino)

EOS: Great news! Epic Games has already approved the EOS Branding for Eco Quest, so that’s out of the way. 😁 STEAM has not yet been submitted because I still need to fill in many parts to have the game (and its public testing environment) submitted for approval. Today, I will keep going on this,

DevLog #3: Advancing steadily Read More »

DevLog #2 – Boring stuff we all have to do

DevLog / Eco Quest Admin (Pino)

<RANT mode=”on”> Well, here I am, preparing all the necessary bits for publishing on Steam is a lot of work, the grunt work nobody wants to do, but as this comes as a one-man team, I really cannot delegate, can I? So here I am, working on setting up everything necessary to have the game

DevLog #2 – Boring stuff we all have to do Read More »

a woman getting ready to run

DevLog #1: Let’s get started!

DevLog / Eco Quest Admin (Pino)

Welcome to my first DevLog entry! I’m Pino (Giuseppe De Francesco), and I’ll be the only one posting on this DevLog until the close of the 2023-2024 academic year. Let’s get started with a few technical choices and related motivation. Game Engine I’m mostly an Unreal Engine person, but let’s be realistic: UE5 for 2D

DevLog #1: Let’s get started! Read More »

The Eco Quest game is published by DFT Games Studios.

General Contact Email: info@ecoquest.games

Data Protection email: dpo@dftgames.com

Copyright © 2025 DFT Games Studios